, including all inherited members.
addFObjCoord(Vect const &df, Vect const &pos=Vect(3)) (defined in Obj) | Obj | |
addFWorldCoord(Vect const &df, Vect const &pos) (defined in Obj) | Obj | |
addM(Vect const &df, Vect const &dfPos) (defined in Obj) | Obj | |
addMf(Vect const &m) (defined in Obj) | Obj | |
ang (defined in Obj) | Obj | [protected] |
c (defined in ObjC) | ObjC | [protected] |
cdisp(ostream &) (defined in ObjC) | ObjC | [virtual] |
collision (defined in Obj) | Obj | |
convertRefAbs(Vect const &v) (defined in Obj) | Obj | |
convertRefRel(Vect const &v) (defined in Obj) | Obj | |
disp(vector< bool > options) (defined in Obj) | Obj | [virtual] |
dispPath() (defined in Obj) | Obj | [protected] |
dx (defined in Obj) | Obj | [protected] |
elecField (defined in ObjC) | ObjC | |
enableRotationForce(bool b=true) (defined in Obj) | Obj | |
enableTranslationForce(bool b=true) (defined in Obj) | Obj | |
f (defined in Obj) | Obj | [protected] |
force() | ObjCG | [virtual] |
forceRotate (defined in Obj) | Obj | |
forceTranslate (defined in Obj) | Obj | |
getAcc() (defined in Obj) | Obj | |
getAng() const (defined in Obj) | Obj | |
getC() const (defined in ObjC) | ObjC | |
getdx() const (defined in Obj) | Obj | |
getdxAbs(Vect const &pos) (defined in Obj) | Obj | |
getF() const (defined in Obj) | Obj | |
getM() const (defined in Obj) | Obj | |
getMCin() const (defined in Obj) | Obj | |
getMf() const (defined in Obj) | Obj | |
getR() const (defined in Obj) | Obj | [virtual] |
getT() const (defined in Obj) | Obj | |
getVitAng() (defined in Obj) | Obj | |
getVolume() const (defined in Obj) | Obj | [virtual] |
getX() const (defined in Obj) | Obj | |
i (defined in Obj) | Obj | [protected] |
init() | ObjC | [virtual] |
integ (defined in Obj) | Obj | [static] |
m (defined in Obj) | Obj | [protected] |
magnetField (defined in ObjC) | ObjC | |
mcin (defined in Obj) | Obj | [protected] |
mf (defined in Obj) | Obj | [protected] |
Obj(Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in Obj) | Obj | |
ObjC(set< ObjC * > &tabCharg, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjC) | ObjC | |
ObjCG(set< Obj * > &tabObj, set< ObjC * > &tabC, Vect const &x, double const &mass, double const &charg, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjCG) | ObjCG | |
ObjG(set< Obj * > &tabObj, Vect const &x, double const &mass, Vect const &dx=Vect(3), Vect const &ang=Vect(3), Vect const &mcin=Vect(3)) (defined in ObjG) | ObjG | |
path (defined in Obj) | Obj | [protected] |
rotateMatrix(bool const &inverse=false) (defined in Obj) | Obj | |
setAng(Vect const &v) (defined in Obj) | Obj | |
setC(double const &charge) (defined in ObjC) | ObjC | |
setdx(Vect const &v) (defined in Obj) | Obj | |
setF(Vect const &f) (defined in Obj) | Obj | |
setM(double const &newM) (defined in Obj) | Obj | |
setMCin(Vect const &v) (defined in Obj) | Obj | |
setMf(Vect const &v) (defined in Obj) | Obj | |
setT(double const &newT) (defined in Obj) | Obj | |
setX(Vect const &v) (defined in Obj) | Obj | |
showPath (defined in Obj) | Obj | |
supportPoint(Vect const &direction) (defined in Obj) | Obj | [virtual] |
tabCharg | ObjC | [protected] |
tabGrav (defined in ObjG) | ObjG | [protected] |
temp (defined in Obj) | Obj | [protected] |
update() (defined in ObjC) | ObjC | [virtual] |
x (defined in Obj) | Obj | [protected] |
~CouldBeInseredToSystem() (defined in CouldBeInseredToSystem) | CouldBeInseredToSystem | [virtual] |
~Obj() (defined in Obj) | Obj | [inline, virtual] |